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141. Remote Flight of Ships - in Player Features and Ideas Discussion [original thread]
you're killing the rainforest
- by Project 69 - at 2010.10.25 08:59:00
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142. Bookmarks, Labels, Colors and the Overview - in Player Features and Ideas Discussion [original thread]
Hello, Now CCP seems to aim in the direction that all folders will be replaced by the label mechanism. so here's my idea(s): Add the possibility to assign a color to a label Add the possibility to add bookmark labels to the overview Show...
- by Project 69 - at 2010.10.25 08:52:00
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143. UI: Separate Icon for Calendar - in Player Features and Ideas Discussion [original thread]
Yep, it's simple click, but a additional button in the accessories wouldn't hurt either.
- by Project 69 - at 2010.10.25 08:18:00
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144. UI: Separate Icon for Calendar - in Player Features and Ideas Discussion [original thread]
good to see that you patch the client without knowing what's the content.
- by Project 69 - at 2010.10.25 07:43:00
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145. Anyone have any Ideas to stop Macro mining? - in Player Features and Ideas Discussion [original thread]
best way would be to make mining AFK so damn unefficient. this comes back to a minigame or "manual mining laser recalibration" (MMLR). so basically you make the basic yield of all miners to 10% of it now, but in exchange you give miners the poss...
- by Project 69 - at 2010.10.20 07:17:00
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146. Helios - bring back the Maulus hull! - in Player Features and Ideas Discussion [original thread]
just cloak it more often... pooof.. it's gone :)
- by Project 69 - at 2010.10.19 09:00:00
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147. Anyone have any Ideas to stop Macro mining? - in Player Features and Ideas Discussion [original thread]
Originally by: Alara IonStorm 01> We are the Macro's! 02> We will Raise Mineral Prices! 03> Resistance is Futile! 04> goto 01 Fixed
- by Project 69 - at 2010.10.19 08:52:00
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148. Anyone have any Ideas to stop Macro mining? - in Player Features and Ideas Discussion [original thread]
Can't escape the macros.... whatever you do, they'll adept.
- by Project 69 - at 2010.10.19 08:21:00
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149. New POS shooting corp members, why? - in Science and Industry [original thread]
Originally by: Marukesh because???? welcome to Eve-Online
- by Project 69 - at 2010.10.05 08:59:00
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150. Sov, Ihubs and Upkeep - in Science and Industry [original thread]
Hello there, nice to meet you. enough chitchat. I've a question regarding claiming of systems and the resulting upkeep you've to pay. According to http://wiki.eveonline.com/en/wiki/Sovereignty_guide#Upkeep_Cost you've to pay 6mil per day to ke...
- by Project 69 - at 2010.10.05 08:43:00
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151. Ship crew statistic - in Player Features and Ideas Discussion [original thread]
Well, it would be nice just for fun. But you would have to add a "killed crew members" in the killmails :)
- by Project 69 - at 2010.09.26 18:14:00
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152. Sorting of Asteroid Belts - in EVE Technology Lab [original thread]
Hello, prolly a quicky, but is there a direct way per SQL to sort the asteroid belts in a system the same as it is ingame? at the moment I have the icebelts all the way down in the list :( many thanks
- by Project 69 - at 2010.08.16 13:21:00
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153. [Proposal] CCP, commit to excellence. No features left behind. - in Assembly Hall [original thread]
supported even tho CCP still (imho) does an awesome job bringing us free and superb expansions. but seriously... don't ever listen to what companies tell in their commercials and presentations. Apple and MS are preaching for years that they "in...
- by Project 69 - at 2010.08.13 14:54:00
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154. [Proposal] Alliance hopping issue - in Assembly Hall [original thread]
Quote: Right when standings are fully set against thier new alliance, they bail from that one and create a brand new alliance just to cause confusion! doesn't it cost like 1 billion isk to create an alliance? that's a chunk of isk for me...
- by Project 69 - at 2010.08.13 14:51:00
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155. [Proposal] Shared Corporation Bookmarks - in Assembly Hall [original thread]
Edited by: Project 69 on 12/08/2010 11:25:12 I support this if there's a total revamp of BMs. There's so much potential in BMs which still needs to be unleached. some more suggestions. * BMs visible on Overview * To reduce the stress on the ...
- by Project 69 - at 2010.08.12 11:15:00
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156. Capital Empire Mining Barge (Kracken) - in Player Features and Ideas Discussion [original thread]
why no mining command module that "softens" the roids and let it be mined faster (more yield)? just like a target painter, just for miners
- by Project 69 - at 2010.08.11 14:28:00
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157. alternative to gruping PI buildings - in Player Features and Ideas Discussion [original thread]
in my opinion it should be a mix between upgrading and grouping. Like building a "master extractor", then you can add "extractor extentions" which will stay within a certain radius, but you still have to place them yourself. visual links would b...
- by Project 69 - at 2010.08.11 14:19:00
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158. Replace jump bridges - in Player Features and Ideas Discussion [original thread]
most alliances fought hard battle to get space and therefor jump bridges. it's the benefits you get from conquering and defending space. if you wanna disrupt supply routes, destroy the JB, declare war and kill their freighters and JFs in empire....
- by Project 69 - at 2010.08.11 10:35:00
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159. alternative to gruping PI buildings - in Player Features and Ideas Discussion [original thread]
ok, first of all I'm totally against the "click-o-mania" in PI. Now upgrading an extractor sounds nice, but only problem I see is that as it is now, you must have a very nice and big "white" spot to have 10 extractors working at max capacity (goo...
- by Project 69 - at 2010.08.11 10:26:00
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160. Jump Point Generation Beam - in Player Features and Ideas Discussion [original thread]
interesting idea, but if someone "attacks me from 50km" I just warp away.
- by Project 69 - at 2010.08.11 10:13:00
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